Tuesday, June 7, 2016

Homebrew Campaign Recap 1

I have been running a homebrew DnD campaign for about a year now. The players are, with one exception, guys I would never have expected to be into the game, and they are loving it. It's my first time DMing, and actually my first time playing Dungeons and Dragons (though I do play as a character in a different Dungeon World game)--so there are loads of pretty standardized encounters and settings as I moved along the learning curve for making things more intricate/exciting. I've also been making some custom monsters, with various degrees of success. It's been loads of fun.

As part of my game, I've been doing extended session recaps, since it is often a month or more between our marathon, 4-8 hour sessions. Here's a recap of our first session. I tried to get them to go to a tavern in a "Bog Standard" town. Most of them went to another thavern I had to make up on the spot. Etc.




Ripples of news leaked out from the town of Boggrove following the events on the night of the harvest festival.
 
At the harvest festival, much merriment was had by many, and many contests were won and lost. However, of all the attendees, one seemed to have an above-average degree of success at the games. Glüur, A half-Orc Barbarian boasted of his strength before slamming a beer at the fastest rate in the county. Then, fueled by ale and success, he smashed a tiny, potentially racist, rag-doll image of an orc into weensy bits at the whack-an-orc table, besting the carnival’s strong-man, and earning a second win in the carnival’s games. Looking up in victory, he laughed, as a puny elf staggered off of the eldritch scrambler tilt-a-whirl, stumbled to the rail of the fairground, and proceeded to vomit the better part of his lunch into the dirt. Half-orcs apparently know better than elves not to gamble, and Glüur watched a pair of oddly-dressed woodland folk lose their money to a quicker hustler than themselves. In an uncharacteristically cultured move, the mighty warrior managed to win at “name that bard,” surprising many, and achieving his third and final reward of the night, all of which would be redeemed for emboldening bottles of Fey Whisper Select, the fair’s liquor sponsor.

Gluur, Sylvan and Coasai (the bad gambling elves), and Ryn (the barfing elf), all separately made their way from the fairground to Boggrove proper. Boggrove is a small seaside town, where most folks are fishers or employees of the large liquor and alchemy industries. The latter are particularly prosperous here because the town’s proximity to some of the most fecund, if not the safest, woods, which are full of rare and exotic plant life—good for making excellent distilled liqueurs and magical reagents alike.

Glüur’s tales of his own superiority earned him only disdainful silence from his likely opponents at the following day’s melee tournament, the Jade Falcon company, at the Peg-Leg Tavern. Not wanting to start a 4-on-one fight, he stumbled outside and cut the first thing he saw in half lengthwise. It was gross. Luckily, that thing was a lizardfolk scout, the first of many who would fall to Glüur’s axe. Shortly, the Jade Falcons would watch down their noses as Glüur fought of waves of lizards, joined by an unlikely crew of elves from a nearby tavern. Why they were drinking in the townie tavern is unclear, but their assistance was invaluable. In a flurry of dark cloaks and swift arrows, Cosai injured and enraged a lizard captain. A mysterious elf by the name of Slyvan drew magical vines up from the muck of the waterfront, incapacitating lizardmen who came ashore before unleashing flaming globes of fire towards the lizards but really mostly upon the façade of the peg-leg tavern, burning his hand, and ultimately relying on a tried and true shortbow to skewer a lizard or two. Cosai’s arrows continued to fly true, catching an unwary lizard scout through his lower back, and another between the plates of his scaly armored carapace, murdering them right good. Not wanting to be shown up, members of the jade falcon company stumbled through some vines and stabbed themselves horribly in the feet, essentially teeing themselves up for a killing blow from a powerful lizard warrior, who killed Baldy, the group’s ranger. Despite having a cool-looking, purple-glowing sword in the hands of Kestrel, last year's melee winner, the Falcons ran for their pathetic lives. A still-reeling-from-the-scrambler warlock, Ryn, attempted to redeem himself from his pukey disgrace at the festival by unleashing bolts of crackling eldritch energy, mostly against the front of the tavern, but also into a few restrained lizardmen warriors, one of whom succumbed to his powerful blasts. Glüur, no slouch during the fight, was nearly ready to fall to the lizards' vicious bites, but thought better of it and cut down the final lizard warrior with his greataxe. By that time, he was absolutely covered in their icky green-black blood (and quite a bit of his own), and looked as handsome as a half-orc could possibly look to an another half-orc, which is to say: totally disgusting and yet somehow beaming with glory.

At the end of this wicked-awesome battle, a black dragon swooped down from the sky, bit a bunch of town guardsmen in half, and used its acid breath to remove a beacon of holy light from its place in the town’s central square, before flying off into the night. A priest would run from Boggrove’s temple and whine about it like a little crybaby.

The peg-leg’s bartender, Wulfa, thinking better of scolding the guys who honestly mostly really fucked up the front of his bar, invited them in for a drink, and let them in on some of the happenings around town. A retired druidic warrior himself, he had sensed an uptick in monstrous beast sightings and odd happenings in recent weeks that reached levels he hadn’t seen since his own band of sword-and-spell- slinging friends had cleared the lands of most major threats a decade ago. What took his leg, and ended his career, he was wary of telling these out-of-towners, but he did mention that two of his regular customers, the medievally-spelled but still normally-pronounced Darric and Georg, had not been back after going on a routing potion-supply gathering run for the local potioneer, Antonio. When asked about the statue defaced by the dragon, Wulfa didn’t have much to say, but pointed the group to the town’s priest, Tane, who used to be part of his old party of adventurers. Lightening up, Wulfa pointed out the trophy of a crocodile head on the wall, its mouth held open by a peg-leg, indicating the tavern's origin and the end of his adventuring career. 

The haphazardly formed alliance, led by Cosai and backed up by a silent but disdainful Glüur, approached Tane to ask him about the statue. Tane divulged that nothing of this sort of dragon attack had been seen or foretold in the town’s history. The party asked some questions that offended Tane’s god, and then stood around silently as the dead member of the Jade falcons stumbled from the temple as a resurrected zombie, only to be smashed to bits by Tane, who it turns out was a cleric of mighty power the whole time. Tane then used words like gosh and nincompoop to berate the party for their inaction in the face of abominations in the eyes of Bahomet, his holy god.

The party pretty much flipped him off, and inquired about Darric and Georg’s itinerary at the potion-maker’s shop, where Antionio described a pair of hills leading to a cave filled with lichens and toadstools necessary in the creation of many of his potions. He wouldn’t give out family potion recipe secrets, nor pay and gold in advance for the contents of D&G’s pouches, but did give the group a healing potion and promise a reward of potions for their safe return (the pouches, that is, not the dudes. He was kind of a prick about the dudes, actually, and didn’t really seem to care about their wellbeing. Potion-shop-owners, amirite?).

With the glint of adventure in their eyes, the party returned to the peg-leg for a “long rest” before heading out to this cave of alchemical resources, seeking the spines of the toadstool and whatever else it was that the waylaid townsfolk had been gathering. What with the crazy events of the night before, it was bound to be an exciting trip, and with such newfound semi-competent companions around, what could possibly go wrong? Find out next time, adventurers!

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