Thursday, September 1, 2016

Some Sleekfront Fun Facts

Sleekfront is one of the few cities in the northern lands that have been around for a long time. Despite its high walls, parts of the sprawling city have been smashed and rebuilt after demolition by floods, earthquakes, marauding dragons, and the occasional accidental dimensional rift. For this reason, much of the city is built on and around layers of the past. Much is more than what it seems, and around each corner often lies an uncanny juxtaposition. These things seem to make it popular with the adventuring sort.


Outdoor bazaar: This large open-air market has just about any of the goods you could want to buy. Or at least, it probably does. Or maybe, it seems like it does. Few goods are sold by those who made them. These wares are often of unknown provenance, and uncertain purpose—it is a city where adventurers are always offloading goods, and gods only know where they come from in the first place. Counterfeits are liberally mixed among the real deal, sometimes without the purveyor’s notice, sometimes intentionally. Deals abound, as merchants might not know what they’ve got, but Buyer Beware, almost nothing is what it seems. Redacted redacted redacted thieves guild redacted redacted Shrouded Owl redacted redacted redacted redacted. The place is bounded by the low ruined walls of a once-great coliseum. The idea that negotiations are battle by other means will not be lost on those who visit the market.

Ogershok’s Meadhouse: An upscale bar and on-site brewery is built around what used to be a livestock market. The seats for patrons in the front are nice, like a normal craft bar, complete with hipsterish brewsnobs. Open the door to the back room, though, and you come across a pit where boxers and monks compete: the old livestock trading floor. The raucous crowds generate the heat that keeps Meat Market Mead fermenting at hot temperatures—the bottom of the vats are suspended above the fighting pits, and are spattered with sweat and blood from years of bouts. Supposedly, quaffing a brew made on the night of a particularly epic fight confers benefits of strength and perseverance. All the bottles sold here are labeled with the names of the Headlining bout the night they were brewed. Discerning customers know the great victories of the preliminary ticket, and will snap up vintages of inspired upsets and last hurrahs of amateur fighters. Beware, though, no drinks are allowed in the fight area! The ghosts of angry cattle that pop up when mead and blood mix on the trading floor can clear out a night’s crowd, but the excitement of the fights is enough to draw patrons back night after night. Drinking, though, is reserved for the club boxes and the bar. Among those in the crowd are often gamblers and occasionally patrons of the fights. Patrons tend to be among the city’s wealthy: usually dragonborn nobles are the sponsors of fighters, paying for their training and promoting the matches. The fighters are almost universally elves from the city’s lower class, most of whom lack a patron—patronage is received ambivalently, a sign of respect and admiration from the noble class, an easier life between fights, and a sense that one has betrayed the proud elven race by allying with their political enemies within the city are conflicting motivations. Redacted Redacted thieves guild Redacted Redacted. The bar is run by a Erik Ogershok, a hill dwarf with an intensely broken nose from his own fighting past and a loosely tamed brown beard, often speckled with the foamy remnants of his last pint.

The Forest Battlefield Temple: The citizens of Sleekfront are predominantly devotees of Pelor, god of light, music, and growth. The latter is particularly important to their burial practices, and helps explain the rapid growth of the forest to the city’s immediate south. After a massive battle during the most recent dragon wars, there was a massive sapling-planting amongst the corpses. The trees grew at a prodigious rate. Bits of skeletal remains, weapons, and armor are frequently seen among the trees roots and incorporated into their trunks. The blessed trees are believed to absorb the pain and misery of battle, transforming it into green life and cool rest. As the trees are fueled by the dead, the trees themselves initially continue the battle between sides as they grow-this results in trees whose trunks grow this way and that before the magic of the forest takes hold and turn them upright. The woods grew at an inordinate rate, the rich diet of nutrients from the fallen warriors must have helped. Now, only 15-20 years later, the canopy is as tall as an old-growth forest. At night, the forest’s magical spirit is watched over by roots and vines that have wound their way into bodily form by inhabiting the corpses of warriors, and these benevolent, if grotesque, guardians tend to the trees and point them toward the sky. They are rarely seen during the day, but their antagonism towards any axe-waving in the forest is well known. The twisted trees make poor lumber anyhow. A mist often covers the ground, flowing towards the temple to Pelor that stands in the center of the woods, where the corpse of a red dragon behind the main hall is said to provide the focus for the magical spell absorbing the pain of spirits of the dead. Devotees of Pelor are buried amongst the new growth of the forest, and most pious among them are the basis of the straight, noble trees that grow at the forest’s edge and near the temple. The temple itself consists of a long low hall of worship, and behind the altar is a second, larger enclosure that surrounds the half-excavated hillside grave of the dragon at its center. Four trees grow from this dragon-veined hill, and have sprouded such a network of twisted vines that a planked boardwalk and scaffolding were built to allow the priests of Pelor to reach the reliquary surrounding the dragon’s skull, which emerges in a hollow of a tree bent into a makeshift altarpiece. Carlin Watch is a quiet, peace-loving young human priest of the temple, and tends to it night and day.


Observatory: The wizards academy in Sleekfront supports many endeavors dedicated to enlarging knowledge. One of the most unique in the norther territories is the powerful telescope and observatory maintained by the astronomer Forvish Mastline. Mastline is a thin, eccentric elf with bright blue eyes, a smattering of freckles, and a thin, close-cropped beard—a very uncommon feature for city elves that speaks to his advanced age despite his youthful appearance. He sports a long black robe embroidered with silver stars, where gold thread connects the patterns of the most well-known consteallations. The Astronomer’s observatory is lit by sunlight streaming in from a window. No matter what time it is. Things, like light and vision and the occasional tiny animal, occasionally get stuck in the air in the observatory, because it is at the center of the old campus of the wizards’ college, whose buildings mysteriously all disappeared a hundered years ago, all but this building. Fragments of the past seem to pop up from nowhere, and pieces of the present tend to get stuck. When the astronomer wants to read in his office, he just grabs the sunlight streaming in on a summer day decades ago, and pulls it along with him like a torch. Likewise, no matter what time of day it is, the telescope in his observatory always see the night sky, allowing him an incredible view of the stars even at noon. To study a celestial formation, he can place an herbal concotion—the recipe is a closely guarded secret—in a chamber inside the telescope, light it, and inhale the fumes: exhaling a cloud that takes the form of the vision through the telescope. This allows him to move in and among the stars, seeing the universe from angles unknown to earthbound astronomers. It also makes him incredibly un-focused, giddy, and prone to vacuous philosophical nonsense.  When the moon is close, he can get a good look at the earth by inhaling it, turning it around, and taking a finely ground magnifying glass up to the image of the earth seen from the moon. He supports the glass-blower’s guild’s finest artisans, and in turn gnomish artificers are always eager for lenses that have passed through his observatory, since these provide raw materials for many fabulous eyewear inventions.

Inner Arbor:
One corner of the hub of the city, the inner arbor is a large patch of heavily maintained forest within the city, essentially Sleekfront’s only official park. It is frequented by all the races, though the elves in Sleekfront tend to gather there more often than in the city’s bars, churches, or other meeting places. While much of the arbor is cultivated for relaxing strolls, there are places in its rambling interior that have been disguised from the casual park-goer by magical illusions. Here, in these hidden grottoes and clearings, meetings concerning the future of the Sleekfront elves take place outside of the eyes of the dragonborn nobles and the other races. Since many of the elven settlements in the surrounding areas were devastated during the dragon wars 20 years ago, elves have taken up residence in the city, often nearby the arbor—a neighborhood that had been abandoned for some time. Being newcomers, they have had to bond together and form their own networks of trade, manufacture, and sustenance, and have created an insular community that springs outward from the northeastern corner of the arbor. The blocks in that direction are unusually tree-lined, and the buidligns are supported as much by the elves’ new growth of trees as by the crumbling buildings that were available to them. They’ve transformed this old slum into what, from the crow’s eye, appears to be a snaking extension of the arbor.




No comments:

Post a Comment